


If the price of more target types was a few fudged flight models and simplified damage models, I suspect most punters wouldn't mind much. There are no run-ins with overloaded Ju 52s or Condors, no brushes with Bf 110s, Eagle Owls or Romanian exotica. Currently you always seem to be up against the ten types in the second image. Hopefully there'll be time before release to compliment the selection of cockpit-equipped warbirds with a sprinkle of AI-only machines. Both of the latecomers feature generic but evocative interactive bombsights for level bombing, a good selection of gunner perches, and - of course - the possibility of fraught single-engine aviation. Since the arrival of the twin-engined Pe-2 and He 111 the early focus on dogfighting and divebombing has blurred nicely. While the base aircraft set doesn't come with a bona fide Crap Plane - something antiquated and, ideally, bi-planed for those of us that enjoy sightseeing at snail speeds, and surprising sneerers - in most other respects it feels generous and well-rounded.
#Il 2 sturmovik battle of moscow review full#
Purchase the £40 ($55) Standard Edition* of this Digital Nature-powered Sturmovik sequel, and you get immediate access to eight flyables that are as feisty and full of fight/physics as they are fetching and flaw-free.

Happily, it doesn't mean half-empty hangars and half-baked flight models. In an effort to find out what '70% finished' means, I've spent the last few days yoyoing Yaks, pranging Peshki, and sending He 111s to He ll. 777 Studios and 1C Game Studios claim IL-2 Sturmovik: Battle of Stalingrad is now 70% finished. When it comes to incomplete flying machine simulations however, I'm a little less Beardmore Inflexible. Ever since witnessing an unfortunate accident involving a home-built Fieseler Storch and a cement works chimney, I've made it a rule never to go aloft in incomplete flying machines.
